Practical Course Advanced Networking (Summer 2011): Difference between revisions

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| [http://research.microsoft.com/en-us/um/redmond/projects/hawaii/students/]
| [http://research.microsoft.com/en-us/um/redmond/projects/hawaii/students/]
| Imagining that you can store your photos and videos remotely on phones of your trusted friends when your own phone is short of storage, and imagining that you can make some files on your phone accessible to your friends by only marking these files as "shared", in this project, you are expected to develop such an application to enable Windows Phones of your own and your friends to form a network of shared storage by exploiting various cloud services from Microsoft, e.g., Relay and Rendezvous Services enable one Windows Phone to access another via some replay point in the cloud, which seem to be the best fit for the implementation of this application.  
| Imagining that you can store your photos and videos remotely on phones of your trusted friends when your own phone is short of storage, and imagining that you can make some files on your phone accessible to your friends by only marking these files as "shared", in this project, you are expected to develop such an application to enable Windows Phones of your own and your friends to form a network of shared storage by exploiting various cloud services from Microsoft, e.g., Relay and Rendezvous Services enable one Windows Phone to access another via some replay point in the cloud, which seem to be the best fit for the implementation of this application.  
|
|-
|-
| Talk to Strangers around You Anonymously ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
| Talk to Strangers around You Anonymously ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
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| [http://en.wikipedia.org/wiki/Omegle] [http://www.omegle.com/] [http://research.microsoft.com/en-us/um/redmond/projects/hawaii/students/]  
| [http://en.wikipedia.org/wiki/Omegle] [http://www.omegle.com/] [http://research.microsoft.com/en-us/um/redmond/projects/hawaii/students/]  
| [http://www.omegle.com/ Omegle] is a website via which strangers worldwide can talk with each other anonymously. Anonymous chat can also be implemented in a location-based fashion, i.e., people can be enabled to chat anonymously with others who are physically nearby. In this project, you are expected to develop such a location-based anonymous instant-messaging application for Windows Phones. You can leverage various cloud services from Microsoft to select co-located strangers to form one-to-one, one-to-many and many-to-many conversations. This application can also be extended to exchanging files between strangers and video chat if strangers are willing to see eath other.
| [http://www.omegle.com/ Omegle] is a website via which strangers worldwide can talk with each other anonymously. Anonymous chat can also be implemented in a location-based fashion, i.e., people can be enabled to chat anonymously with others who are physically nearby. In this project, you are expected to develop such a location-based anonymous instant-messaging application for Windows Phones. You can leverage various cloud services from Microsoft to select co-located strangers to form one-to-one, one-to-many and many-to-many conversations. This application can also be extended to exchanging files between strangers and video chat if strangers are willing to see eath other.
|
|-
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| Decentralize Twitter by Content-Centric Networking
| Decentralize Twitter by Content-Centric Networking
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| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
| Social Network Service (SNS) such as Twitter suffers from server performance bottlenecks, central point of failure and malicious attacks due to the centralized architecture. Besides existing work (e.g., PeerSon, Safebook, etc.) of building decentralized SNS on top of P2P overlay, Content-Centric Networking (CCN) can achieve efficient content cache and dissemination and therefore provide an alternative to construct decentralized SNS. Leveraging CCN, this project is to decentralize Twitter in a peer-assisted fashion where messages (i.e., tweets/statuses) are disseminated by CCN among users and the Twitter server is only used as a messages backup. A Twitter client application is expected to be implemented in the context of CCN and built over the open-source CCNx implementation.
| Social Network Service (SNS) such as Twitter suffers from server performance bottlenecks, central point of failure and malicious attacks due to the centralized architecture. Besides existing work (e.g., PeerSon, Safebook, etc.) of building decentralized SNS on top of P2P overlay, Content-Centric Networking (CCN) can achieve efficient content cache and dissemination and therefore provide an alternative to construct decentralized SNS. Leveraging CCN, this project is to decentralize Twitter in a peer-assisted fashion where messages (i.e., tweets/statuses) are disseminated by CCN among users and the Twitter server is only used as a messages backup. A Twitter client application is expected to be implemented in the context of CCN and built over the open-source CCNx implementation.
|
|-
|-
| A Cloud-Enabled Mobile Content-Based Image Retrieval Application ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
| A Cloud-Enabled Mobile Content-Based Image Retrieval Application ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
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| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
|The team will develop a cloud-enabled Content-Based Image Retrieval (CBIR) application for Windows Mobile platforms using the cloud as corpus rather than a local database. The application will have mobile interfaces which allow Windows Mobile users to access such service. Users can use their Windows Live ID to set up some preferences (such as preferred image size, search domain, etc) associated with the ID.
|The team will develop a cloud-enabled Content-Based Image Retrieval (CBIR) application for Windows Mobile platforms using the cloud as corpus rather than a local database. The application will have mobile interfaces which allow Windows Mobile users to access such service. Users can use their Windows Live ID to set up some preferences (such as preferred image size, search domain, etc) associated with the ID.
|
|-
|-
| A Mobile Socially-Aware Tour Guide Application ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
| A Mobile Socially-Aware Tour Guide Application ([https://wiki.net.informatik.uni-goettingen.de/wiki/Hawaii_Summer_2011 As part of Hawaii Project])
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| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
| [http://www.ccnx.org/] [http://www.named-data.net/] [http://www.peerson.net/] [http://www.safebook.us/home.html]
| The team will develop an application which allows users to photograph/speak/input the name of a tour attraction and then invoke the cloud OCR/speak-to-text services and search engines to discover and share the information about this attraction. Users can write on the electronic-wall created for the attraction to share information. Users can also invite people who also visited the same attraction to be friends, get other people's comments or leave their own ones on this attraction, and recommend this attraction to other people.
| The team will develop an application which allows users to photograph/speak/input the name of a tour attraction and then invoke the cloud OCR/speak-to-text services and search engines to discover and share the information about this attraction. Users can write on the electronic-wall created for the attraction to share information. Users can also invite people who also visited the same attraction to be friends, get other people's comments or leave their own ones on this attraction, and recommend this attraction to other people.
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| Group function in mobile social networks and its evaluation
| Group function in mobile social networks and its evaluation
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| [http://www.winterwell.com/software/jtwitter/] [http://www.twitter.com/] [http://www.cl.cam.ac.uk/~ph315/publications/goose_final_socialComWorkshop.pdf]
| [http://www.winterwell.com/software/jtwitter/] [http://www.twitter.com/] [http://www.cl.cam.ac.uk/~ph315/publications/goose_final_socialComWorkshop.pdf]
| Complete the design of group function in a mobile social networks and evaluate the performance using crawled online/mobile social network datast.
| Complete the design of group function in a mobile social networks and evaluate the performance using crawled online/mobile social network datast.
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| Interest graph modeling and analysis
| Interest graph modeling and analysis

Revision as of 12:39, 4 April 2011

Details

Workload/ECTS Credits: 180h, 6 ECTS
Module: M.Inf.805.6C: Fortgeschrittenenpraktikum Computernetzwerke
Lecturer: {{{lecturer}}}
Teaching assistant: Mayutan Arumaithurai, Jiachen Chen, Lei Jiao
Time: Friday, 15 April 2011, 15.00-16.00 (organizational meeting, see #Schedule for details)
Place: IfI 3.101
UniVZ [1]


Course description

We offer a couple of practical topics related to advanced computer networking. In this semester, some of the offered projects are supported by Microsoft's Hawaii project. By choosing one of the Hawaii projects, you are eligible to participate in the [Hawaii competition].

Prerequisites

This course requires fair overall knowledge of computer networking. You are highly recommended to have attended the following courses prior to taking this one:

  • Computer Networks (previously "Telematik")

Organization

Informational meeting

At the beginning of a semester (see #Schedule) there will be an informational meeting. At this meeting we will give an introduction to this practical course including a tour to our lab and the students will form lab teams.

Lab teams

The students will conduct the practical course in small teams. A team usually consists of two or three students. Teams will be formed at the informational meeting at the beginning of this course.

Passing requirements

  • Prepare a written report on the selected topic (12-15 pages) and have a face-to-face discussion with your topic advisor. (30%)
  • Present your topic and demonstrate your project at the end of this course (20 min. presentation and demo + 10 min. discussion). (70%)
  • To be fair to all, it is mandatory for all to stick to the deadlines mentioned in #Schedule. (Please see #Schedule to have an idea of what is required at each stage and also talk to your topic advisors for more details.)

Schedule

  • Friday, 15 April 2011, 16.15 - 17.15: Informational meeting:
    • Introduction to the course, selection of topics, teams and discussion of open questions
  • Thursday, 19 May 2011, 15.00 - 17.30: Mid-presentation:
    • 20 Minutes presentation slot for each team
  • Thursday, 08.09.2011, 23.59 (CET) Submission of slides/animation and demo for final presentation
    • (Mandatory to get a presentation slot)
  • Thursday, 15.09.2011 Final presentations Slot - I
    • Time allocated for each presentation = 30 minutes
      • Presentation = 10 minutes
      • Demo = 10 Minutes
      • Q and A = 10 minutes
  • Thursday, 22.09.2011 Final presentations Slot - II
  • Friday, 30.09.2011, 23.59 (CET) Submission of Final report & video/slides
    • (Mandatory to receive a final grade and/or be eligible for Hawaii competition)
    • The Final report must contain the following:
      • Introduction and Motivation for the project
      • Design. implementation and evaluation details
      • Evaluation results
      • A short manual on how to use the code
      • CD/link to the code

Topics

The following list of topics is constantly being expanded. If there is no topic that you like at the moment, please check back regularly for the most recent updates. You can also get in touch with us directly and we will try to find a topic that interests you. Feel free to suggest your own topics too, to the course advisors and we might accept it if the topic satisfies the requirements of the course.

Topic Topic advisor Initial readings Description Student
Store and Share in Your Friend Cloud (As part of Hawaii Project) Lei Jiao [2] Imagining that you can store your photos and videos remotely on phones of your trusted friends when your own phone is short of storage, and imagining that you can make some files on your phone accessible to your friends by only marking these files as "shared", in this project, you are expected to develop such an application to enable Windows Phones of your own and your friends to form a network of shared storage by exploiting various cloud services from Microsoft, e.g., Relay and Rendezvous Services enable one Windows Phone to access another via some replay point in the cloud, which seem to be the best fit for the implementation of this application.
Talk to Strangers around You Anonymously (As part of Hawaii Project) Lei Jiao [3] [4] [5] Omegle is a website via which strangers worldwide can talk with each other anonymously. Anonymous chat can also be implemented in a location-based fashion, i.e., people can be enabled to chat anonymously with others who are physically nearby. In this project, you are expected to develop such a location-based anonymous instant-messaging application for Windows Phones. You can leverage various cloud services from Microsoft to select co-located strangers to form one-to-one, one-to-many and many-to-many conversations. This application can also be extended to exchanging files between strangers and video chat if strangers are willing to see eath other.
Decentralize Twitter by Content-Centric Networking Lei Jiao [6] [7] [8] [9] Social Network Service (SNS) such as Twitter suffers from server performance bottlenecks, central point of failure and malicious attacks due to the centralized architecture. Besides existing work (e.g., PeerSon, Safebook, etc.) of building decentralized SNS on top of P2P overlay, Content-Centric Networking (CCN) can achieve efficient content cache and dissemination and therefore provide an alternative to construct decentralized SNS. Leveraging CCN, this project is to decentralize Twitter in a peer-assisted fashion where messages (i.e., tweets/statuses) are disseminated by CCN among users and the Twitter server is only used as a messages backup. A Twitter client application is expected to be implemented in the context of CCN and built over the open-source CCNx implementation.
A Cloud-Enabled Mobile Content-Based Image Retrieval Application (As part of Hawaii Project) Jiachen Chen [10] [11] [12] [13] The team will develop a cloud-enabled Content-Based Image Retrieval (CBIR) application for Windows Mobile platforms using the cloud as corpus rather than a local database. The application will have mobile interfaces which allow Windows Mobile users to access such service. Users can use their Windows Live ID to set up some preferences (such as preferred image size, search domain, etc) associated with the ID.
A Mobile Socially-Aware Tour Guide Application (As part of Hawaii Project) Jiachen Chen [14] [15] [16] [17] The team will develop an application which allows users to photograph/speak/input the name of a tour attraction and then invoke the cloud OCR/speak-to-text services and search engines to discover and share the information about this attraction. Users can write on the electronic-wall created for the attraction to share information. Users can also invite people who also visited the same attraction to be friends, get other people's comments or leave their own ones on this attraction, and recommend this attraction to other people.
Group function in mobile social networks and its evaluation Konglin Zhu [18] [19] [20] Complete the design of group function in a mobile social networks and evaluate the performance using crawled online/mobile social network datast.
Interest graph modeling and analysis Konglin Zhu [21] In social networks, people sharing same interests or public pages, which construct interest graph. This kind of interest orientated graph can not only create a valuable exchange for intermation commerce, but also improve how people learn, discover, share and communicate. It provides a new path of content sharing. Interest graph is "interest" objected. People may not know each other but sharing same interest can be in a same interest graph. We provide you a interested based dataset to analyize the interest graph. It includes the interest graph construction, interest graph degree, distribution, and the correlation between interest graph and social graph.