Hawaii Competition

Revision as of 21:50, 14 April 2011 by Ljiao (talk | contribs) (→‎Topics)

Course Information

See Practical Course Advanced Networking (Summer 2011)

Project Detail

The project is to use Microsoft Hawaii services such as Windows 7, Azure cloud platform and relevant services to implement unique and innovative scenarios. It should address or aim to solve unique societal or scientific problems. You could choose project from the table below or you could come up with your own creative projects. Please take a look at the Hawaii website for student projects worldwide: Hawaii Applications

Project teams

Students do the project in small teams. A team usually consists of two or three students. Teams will be formed at the informational meeting at the beginning of this semester.

Everyone is welcomed to participate in this project, but only master students can get credits as practical course. Please click here for more details.

Judging

Winners will be selected by a panel of Göttingen staff scientists. The judges will grade entries using the following criteria (Please see #Schedule and adhere to it to be eligible):

  • Uniqueness, innovative
  • General utility and importance of output to society or scientific problems
  • Scalability and elegance of design (including selection of appropriate algorithms and data structures)
  • Clarity, efficiency and portability of implementation

The judges shall have the sole authority and discretion to select the award recipient(s).

Grand Prize

  • $500 in cash for the best project
  • Featuring on the Hawaii website
  • Featuring at various academic conference events
  • Featuring on Microsoft website and other public forums
  • 6 ECTS (for master students, if applicable)

Schedule

  • Friday, 15 April 2011, 16.15 - 17.15: Informational meeting:
    • Introduction to the course, selection of topics, teams and discussion of open questions
  • Thursday, 19 May 2011, 15.00 - 17.30: Mid-presentation:
    • 20 Minutes presentation slot for each team
  • Thursday, 08.09.2011, 23.59 (CET) Submission of slides/animation and demo for final presentation
    • (Mandatory to get a presentation slot)
  • Thursday, 15.09.2011 Final presentations Slot - I
    • Time allocated for each presentation = 30 minutes
      • Presentation = 10 minutes
      • Demo = 10 Minutes
      • Q and A = 10 minutes
  • Thursday, 22.09.2011 Final presentations Slot - II
  • Friday, 30.09.2011, 23.59 (CET) Submission of Final report & video/slides
    • (Mandatory to receive a final grade and/or be eligible for Hawaii competition)
    • The Final report must contain the following:
      • Introduction and Motivation for the project
      • Design. implementation and evaluation details
      • Evaluation results
      • A short manual on how to use the code
      • CD/link to the code

Topics

The following list of topics is constantly being expanded. If there is no topic that you like at the moment, please check back regularly for the most recent updates. You can also get in touch with us directly and we will try to find a topic that interests you. Feel free to discuss your own topics with us too.

Topic Topic advisor Initial readings Description Student
Store and Share in Your Friend Cloud Lei Jiao [1] Imagining that you can store your photos and videos remotely on phones of your trusted friends when your own phone is short of storage, and also imagining that you can make files on your phone accessible to your friends by only marking these files as "share", in this project, you are expected to develop such an application to enable Windows Phones of your own and your friends to form a network of shared storage by leveraging various cloud services (e.g., Relay and Rendezvous Services) from Microsoft. This application can be further enhanced by adding some location-based functionalities.
A Cloud-Enabled Mobile Content-Based Image Retrieval Application Jiachen Chen [2] [3] [4] [5] The team will develop a cloud-enabled Content-Based Image Retrieval (CBIR) application for Windows Mobile platforms using the cloud as corpus rather than a local database. The application will have mobile interfaces which allow Windows Mobile users to access such service. Users can use their Windows Live ID to set up some preferences (such as preferred image size, search domain, etc) associated with the ID.
A Mobile Socially-Aware Tour Guide Application Jiachen Chen [6] [7] [8] [9] The team will develop an application which allows users to photograph/speak/input the name of a tour attraction and then invoke the cloud OCR/speak-to-text services and search engines to discover and share the information about this attraction. Users can write on the electronic-wall created for the attraction to share information. Users can also invite people who also visited the same attraction to be friends, get other people's comments or leave their own ones on this attraction, and recommend this attraction to other people.
A Location Based Community Organizer David Koll [10][11] The team will develop a location based community organizer, similar to Facebook places. The idea is to share your location and activity with communities within your social contacts. If two members of a community are close to each other with regards to their location, the application will trigger events, which allow setting up meeting points, sharing contents (e.g., ratings for nearby places), etc.
A foursquare like location based game (Hawaii) Mayutan A [12] Build an application that is able to rank you based on the frequency with which you visit a place. E.g., if you are the most frequent visitor to

the university Mensa for a month, you will obtain the title major, the second most visitor would get the title Major's wife and etc.