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=== * '''New!''' AI for Games === | === * '''New!''' AI for Games === | ||
Artificial intelligence (AI) has played an increasingly prominent and productive role in the gaming world. Implemented in many different ways, AI is used to improve game behaviors and environments. | Can Artificial intelligence (AI) beat humans at games? | ||
AI has played an increasingly prominent and productive role in the gaming world. Implemented in many different ways, AI is used to improve game behaviors and environments. | |||
In this project, we will design AI algorithms (i.e., multi-agent reinforcement learning) for games (e.g., StarCraft: https://github.com/oxwhirl/smac). The main challenge here is to coordinate agents in achieving joint goals (i.e., win), such as by efficient communication. | In this project, we will design AI algorithms (i.e., multi-agent reinforcement learning) for games (e.g., StarCraft: https://github.com/oxwhirl/smac). The main challenge here is to coordinate agents in achieving joint goals (i.e., win), such as by efficient communication. | ||
[1]https://www.nature.com/articles/d41586-019-03298-6 | |||
Please contact Dr. Tingting Yuan [tingting.yuan@cs.uni-goettingen.de] | Please contact Dr. Tingting Yuan [tingting.yuan@cs.uni-goettingen.de] |
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